1.5 AoS vs SoALaying out data for efficient iteration \ modifications.#ecsContinue reading... October 6, 2024
1.4 Optimizing ComponentsLet's understand how to store components efficiently.#ecsContinue reading... June 18, 2024
1.3 Healing EntitiesHealing Entity from its ailments. Adding generations and tie it to a world.#ecsContinue reading... June 14, 2024
1.2 Theory Two: Types of MustachesLet's try to understand the types and how to live with them in general.#ecs#ai-translatedContinue reading... June 11, 2024
1.1 Theory One (or ECS for Dummies)In simple terms, I tried to understand what ECS is. Primarily for myself, but maybe someone will find this post useful as well.#ecsContinue reading... June 3, 2024
Pre-PreambleHow to get frustrated with ECS#random#ecs#benchmark#ai-translatedContinue reading... June 2, 2024
SG FactoryImplementing Source Generator for some complex approach - Factories it this particular case.#dotnet#sourcegenerators#unity#ai-translatedContinue reading... May 12, 2024
Additional files in SG for UnityImplementing simple enum generator to highlight how to work with additional files in Unity context.#dotnet#sourcegenerators#unity#ai-translatedContinue reading... April 7, 2024